The bokoblin makes two weapon attacks.īoko Bat. When the bokoblin is hit by a melee weapon attack with a roll of at least 19 (20 while mounted), it drops everything it's holding. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.īoko Bow. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. When the bokoblin is hit by a melee weapon attack with a roll of at least 16 (17 while mounted), it drops everything it's holding. On a success, the monster drops to 1 hit point instead.Ĭlumsy. ![]() If damage reduces the monster to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Stal MonstersĪny monster can be turned into a Stal monster by changing its creature type to undead and giving it the following feature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. ![]() Condition Immunities Charmed, Exhaustion, Frightened, Poisoned.The fairy can innately cast the following spell, requiring no material components: The fairy's spellcasting ability is Wisdom. Senses Darkvision 60 ft., Passive Perception 15.This document's counterpart, the Hyrule Campaign Setting, including races, classes, backgrounds, spells, and magic items, can be found here: This project is inspired by CallMeCal’s similar adaptation, which can be found here: This document aims to adapt the enemies and monsters of The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity for Dungeons & Dragons 5e. ![]() Monsters of Hyrule for D&D 5e Created by Kestrel
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